Malik
(3/3/08)
This is another
chaotic week for me. Not so much so in the same ways as last
week. I do have computer access and I do have some more
normalcy in my schedule. However, I also have some more
responsibilities that are claiming my time. In particular,
even though my day job hasn't changed, my employer did...which means
it's time for Malik to fill out forms and take safety tests, and
take courses on workplace diversity, and other annoyances like
these.
I mean, I can
definitely appreciate safety and diversity...but not the training
which is so damned intuitive that it would take a lot more effort to
fail each course than to pass without any preparation.
Anyway, it's a
little old now, but tomorrow will see six Grateful Dead tracks as
DLC for Rock Band. I would include a link, but I have had
limited computer time since the announcement came along. So,
if you need an official link/source, then just good some "Grateful
Dead" and "Rock Band" and you'll be set.
I am glad to see
this pack coming. I am not a Deadhead by any means.
However, I will take this stuff over three generic sounding "thrash
metal" songs any day of the week. Why? Well, the value
is damned good (6 songs in a pack for around $9-$10). Also, I
am a huge fan of thrash metal, and a lot of other metal
genres...however, the music included in the supposed thrash pack is
nothing short of being the lowest common denominator.
It's bland, full of growling lyrics (just because the music is
supposed to be brutal doesn't mean the lyrics have to sound like
pure ass...look at anything from early Metallica, some good old
Slayer, or maybe a little old Anthrax and you'll understand)...the
difference between deep and harsh sounding and a pure growl are a
world apart. Last of all, this further shows that the OXM
March DLC list is not spot on. I like to look forward to each
week with suspense, not knowing what new tracks I can look forward
to. This reintroduces this feeling of excitement each and
every Friday.
Anyway, I'm not
sure where I stand on the Dead pack. I don't know their music
much (like I said, I'm more for metal than hippy sounds), but I
think it'll be worth a checking on youtube after some videos are
posted. I don't expect anything too technical, but if it looks
fun, I think the price is fair.
Speaking of which,
the final reason I don't enjoy the thought of a thrash pack is
simple...guitar from metal is just horribly overcomplicated on Rock
Band. Look at something like Enter Sandman. It's not
difficult, really, but it's far easier to play on a real guitar than
on Rock Band. This happens especially obviously with any metal
songs, and mostly in the solos. I already hate playing the
Metallica pack (despite loving the songs) because it's just too much
of an annoyance. So, any delay in the Thrash pack is a welcome
thing to me. I want more songs I can jam to in BWT with some
friends than I want songs that will just leave us feeling tired and
annoyed.
Malik |
Malik
(3/4/08)
I'm now at the
point of Lost Odyssey when you can start to get the "I win" items
and skills. LO includes more impact from status ailments than any
other RPG I've played, as well as a strong dose of elemental based
damage. During the regular course of the game, you're forced to
think about what you want to protect your people from.
However, to make
it complicated, your mortal characters (for most of the game) are
forced to chose only one single protective item at a time...or they
can add a new skill set (like another type of magic). However, you
can only pick a single element or status issue to protect yourself
from. The immortals have the same type of issue, but they can select
more than one. Yet, they are still limited by only having a certain
number of skill slots to assign both status and elemental protection
as well as their usable skills to make them useful in battle. It's
almost like a chess game in which you need to always plan your first
move (protection) in advance.
I finally got to
the final areas of the game. These areas are where you start to find
items to grant protection from all elements in a single item...then
it becomes complete immunity from all four elements. Add in that you
can find, around the same time, an item that grants protection from
all status issues and you get a simple "I win" feeling. It helps
more than by you're this far into the game, you can have, easily,
25-30 skills slots on each immortal. This means out of five people
in your battle formation, four can be completely protected from
everything, and the final party member (a mortal) can easily have
protection from all status issues or all elements (if you're using
the right final party member to equip these special items).
I still have a
couple of bonus dungeons to finish, and a few more items to find in
the treasure hunt side quest. However, I can easily see myself
fulfilling my main goal right now; finishing Lost Odyssey before
Smash Brawl comes along on Sunday. This should not be an issue for
me and I should be good to go for wrapping up the game in the next
few days. That's even considering the possibility that I may have
six new Rock Band songs to get tonight (if the youtube videos look
like fun).
Malik |
Malik
(3/5/08)
I checked out the
videos on youtube of the latest DLC for Rock Band. While I do enjoy
one of the songs (never knew it was called Casey Jones or from the
Grateful Dead), I don't see myself buying this stuff. It just
doesn't seem worth the money from a guitar on expert perspective.
The songs all seem
to have two things in common. Most of them are very easy. I mean
they are insanely easy and require very little skill versus
something more fun to rock out to. Secondly, the songs are all just
hammer-on jungles. They don't look too hard, but I'm just more of a
person who likes to rock some power chords or well placed single
notes over the hammer-on mess than it The Grateful Dead Pack 01.
Also, I have to
say that all of the songs are, as one would expect with even the
slightest knowledge of the Grateful Dead, incredibly slow and
mellow. I like the "rocking out" aspect of Rock Band, and this
mellow vibe is not what I need. I need something with energy, not
pot inspired grooves.
So, for those
reasons, I'm skipping this week. I hope next week brings about
something a little heavier. I especially hope that Harmonix doesn't
counter this slowness with the Thrash Pack 01. At least the OXM
schedule is shot now (of course it was screwed up by the NIN pack
last week), so who knows what will await us.
I'm still playing
Lost Odyssey and have ranked up about seven new achievements last
night (unlocking all the skills for all the mortals and beating two
more optional bosses). I'm nearly ready to finish the game, but I
first have the Temple of Enlightenment to get through. This may be
the perfect dungeon to wrap up the side quests with.
This final bonus
dungeon is probably the single most complicated dungeon in the game.
It's a place filled with moving platforms, and structures that can
be completely changed and moved using switches (in the form of
glowing orbs). Add in one final bonus boss and I think I'm set for a
long and complicated journey ahead of me.
Malik |
Malik
(3/6/08)
I have some minor
mini-spoilers for Lost Odyssey, so if you are playing LO and want to
avoid all chances of spoilers, now is a good time to look away.
Last night I
played through the Temple of Enlightenment. Damn. That has to be one
of the most frustrating dungeons in the entire game. For one thing,
it is long and confusing versus anything else on the game. Most of
the bonus dungeons were tiny and quick to be laid to rest. This one,
on the other hand, took me about 4 hours to get through...and
another 45 minutes to get out of. You have a lot of weird puzzles,
and the potential for a lot of back tracking if you failed to
initiate certain steps before you get to where the steps are
eventually needed.
The layout of the
dungeon/temple is similar to the Ancient Temple you play through at
the start of disk 4. That is to say that the dungeon is primarily
designed around moving platforms and switches. However, the ToE
involves switches that move and rotate entire sections of ground.
Sometimes it's required to make progress, sometimes it's used to
find treasure, and sometimes it just confuses the shit out of you.
In other words, I never knew what I was doing or what was going on.
Most of all, I
missed a lot of treasure. I know that the final key item I need to
get through the Backyard fighting tournament is in the ToE, but I
didn't find it on my first (and I'm determined it's also my last)
trip through the place. So, I am ending my side quests at this point
now that I've finished the ToE.
The worst part of
this dungeon (or best part if you're power leveling) is that enemies
come at a far higher encounter rate than anywhere else in the game.
You may only walk about 2 seconds after a fight before the next one
begins. When you add in how confusing the dungeon is and that most
battles will require some time to get through (high HP and
potentially high damagers if you don't have elemental and status
protection), you have the problem of not remember what you were
doing before a fight after the battle ends.
To wrap up the
frustrations, you have one more problem; you need to exit this place
when you're done with the boss. Unlike most dungeons in which you
simply have to unlock your way forward and backwards remains
unlocked, you have to reverse solve puzzles to get out of the place.
This means that you're going to feel a nice dose of frustration when
it's all said and done.
I am now in the
final real dungeon (although, I've read that it is not a point of no
return; despite how the game makes it look that way when you enter).
I am overpowered from the ToE (which included Hellish Kelolons...who
give a level up with every victory), and overly protected with my 29
slots per immortal (I could make it the full 30 with some time in
the Backyard...but I'm so overpowered as it is that it wouldn't make
a real difference). Slots that contain resistance to all elements
(zero damage), protection from all status issues, and some other
nice abilities like my fighters (Seth and Kaim) sharing all drained
HP and MP from attacks with the whole party. Then my rings always
see HP being drained by Kaim and HP and MP being drained by Seth.
So, with a perfect on an attack (which I get about 75% of the time),
one round of fighting sees the entire party gaining ~750HP and 75MP.
I think my only
complaint at this point in the game is that I have entered "I win"
mode. There is no real challenge and I doubt any challenges will pop
up any time soon. My characters are broken and fighting no longer
requires and strategy beyond Kain and Seth doing normal attacks (to
recover everyone's' HP and MP...plus they do massive damage), Sed
attacking with a weapon that potentially does an insta-kill, and
April and Ming laying down a double cast of Prismus (or Shadowus, if
it's an elementally guarded foe) as soon as they are able to cast.
In other words, strategy no longer applies.
At least I know
I'll finish the game easily before my copy of Smash Brawl is
delivered.
Malik |
Malik
(3/7/08)
Last night I
finally laid Lost Odyssey to rest. I decided it was time to end it
with Brawl coming out in only a few days and tonight is dedicated to
Rock Band.
I'll avoid most of
the important spoilers about the ending, but I'll give one that
should be of no real value to the spoiler fearful. That is simply
this; when you decide to finish Lost Odyssey, be prepared to give up
a lot of time. The ending is long. From the time you have your last
save spot to the time you see the final save game screen (for New
Game+), you may find that a couple of hours have passed you by. It's
not that the final boss is that long (although it is a pretty long
battle without the standard "deal a ton of damage and win"
scenario), but there are a lot of cut scenes...a lot of cut scenes.
With how many cut
scenes make up the end of the game, I find it surprising that
anything beyond the ending can be on the final disk. It's one fully
voiced and animated cut scene after the next.
Also, as a minor
unimportant potential spoiler, when the game gives you a final
warning that you cannot return after you've entered the final
dungeon...don't believe it. You will get this message a few times
during the final THREE areas of the game. So, if you're afraid of
not being able to go back to finish some side quests, I will just
say this; Grand Staff is not the final dungeon, and neither is Grand
Staff (you enter it twice in the final few hours of the game). There
is a final area (which is actually cut scenes followed by a boss
fight) after Grand Staff. In fact, you'll know you can enter the
true final dungeon if the game asks if you'd like to save after you
clear a dungeon. Then you're free for any final preparation (like
the auction house) before you actually finish the game.
After finishing
Lost Odyssey I do have one conclusion to my constant talk of the
game for the last few weeks. That conclusion is simple; I think this
would rank up there as my second favorite RPG I've played. It's not
quite as enthralling, to me, as Xenogears...but every other RPG I've
played feels shallow in comparison. I think what really puts this
impression in my mind is simply one thing above all else; the plot.
Lost Odyssey
offers more character development, background, and direct plot than
nearly any game I've played. In fact, this game almost makes me view
it more as art than game because of how well it blends so many
literary qualities (not limited to the Thousand Years of Dreams
short stories). It also offers some plot elements that I have not
seen in any other RPGs. The way that Sakaguchi blended some
concepts, like immortality and family for example, is brilliant.
Also, the idea of using memories as an equal to life in those who
life without fear of death is a nice change. Add in a villain that
is determined to rule the world, and not just destroy it, and you
have something that's simple but almost unseen in RPGs.
On a different
note, the
Rock Band DLC for next Tuesday is...unknown. Scroll down a
couple of posts on that link to see more...or not. It seems there
were some complications with the announcement, but supposedly the
DLC is good to go.
Personally, I hope
this means that something big is in the works. Afterall, if the DLC
is ready, then the only real "complications" I could see are one of
two things.
On one hand, it
could mean that two or more packs or sets of music are ready to go,
and they are simply trying to sort out which is the better option to
go this next Tuesday. For example, they could be trying to space out
genres so that we're hit with something to please people who were
let down by the Grateful Dead pack. This could imply that maybe two
hard hitting packs are ready and Harmonix wants to select the better
one to please non-Dead Heads.
The other
possibility I can see starts the same way. Multiple music is ready
(or nearly ready) to go. Harmonix may be deciding if they will
release multiple packs in one week, or if both sets will even be
ready. So, they could be holding off announcing since either
something may not quite make the final release date or something
extra may be added that would not make the announcement. I hope it's
that multiple packs may be released since I love me the whole
variety type thing. More songs means more money for Harmonix and
more happiness from the fans. Now who could complain about that
scenario?
So, either way I
should have some thoughts on some DLC announcement(s) come Monday.
Until then, keep in mind that Smash is coming...and soon.
Malik |
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