Malik
(4/17/06)
With
the 360, Microsoft came into things with one solid advantage. They
may not have come from the prior generation with the best third
party support (Sony), the largest lead (Sony), the best first party
support (Nintendo)...and even the early launch isn't really an
advantage when you look at how some people have f#$@ed that up
before (Sega). However, XBox Live was a major advantage. Live
offered the most complete, and tested, online structure for any game
console...ever. Sony had just a hint of online with the PS2, and
Nintendo had only real one online game in the last generation (PSO).
So, when Microsoft started to announce, about 6-10 months ago, how
the Live experience for the 360 would be, it sounded amazing. We
would have some lame ass shit for the people who try to hard (theme
packs), game demos, full Arcade games, movie trailers, more
downloadable content, miscellaneous videos (help videos, etc), and
whatever else one could ask for. Well, that was an awesome plan. Not
only that, but the Live experience would be the big advantage that
Microsoft would use against the behemoth known as Sony. After all,
if the way of gaming is going online, then whoever can do online
justice from the beginning would also be the one who would be able
to get an early lead. I
don't think this
is what anyone had in mind. In fact, I'm pretty sure of it. Who
thought that it would be awesome for Microsoft to give us a bunch of
demos for games that are now clearance titles (Amped 3, PGR3, Tiger
Woods, etc)? Who thought that a trailer for a movie that is already
kicking ass in the box office (Ice Age 2) would be smart? However,
to make it even stupider, we just keep getting more any more old
content while the menu and navigation system for Live just keeps
getting more chaotic. Did
anyone think this complete lack of navigation options was a good
idea? For example, you can start to download something, and then
have it cancel (maybe your connection was lost, or maybe you wanted
to play a game before it finished downloading), and the system will
still tell you it's complete. Or there's how the names of these
downloadable files are so damned long that they get cut off with
"..." at the end of the first few letters...making a dozen
files with the same name that you must manually sort through and
check the description on to determine if it's something new. Also,
if you check "new" downloads, you will be treated to all
downloads relating to anything that has one downloadable file added
in the last few weeks. This means you will now see all the Tiger
Woods themes, picture packs, trailers, etc. when you click for new
downloads because of the new demo. The
only section of the Marketplace that has any organization at all is
for Arcade games. However, in this section, you are forced to guess
what genre a game falls under, when many games fall into a mix of
several different genres, and you may not even know the name of a
game you want (since many are unheard of titles). A good example is
this; Marble Blast Ultra. It's "puzzle" like, since you
have set goals, much like Monkey Ball's single player. On the other
hand, it's quite "action" filled (like Marble Madness). It
can even fit into another one or two genres. I
don't know how to do it best, since it's not my job or anything, but
maybe it's time that Microsoft released another Live patch. This
time it could address the issues of organization that need to be
address so badly. Just think of it this way; it's been less than 5
months right now since the 360 launched, yet the Marketplace is this
confusing. How will it look once a year has passed? How bad will it
be a year after that? It makes me think of how a little over a year
ago, I removed frames from this site. I should had done it sooner,
since each individual page had to be modified with frames, and the
longer I took, the more hassle it was to fix. That same thing will
apply to Live soon. Anyway,
the reason I bring this up is with all the talk of some new shit
being on the Marketplace, I just wanted to say why I don't download
any of it...it's too much hassle to determine what's new, and to
determine which checked off items I've downloaded, as opposed to
have aborted a download of. Live may be a big selling point of the
360, but it won't remain so with the chaos of it's layout. Plus,
when the Revolution hits the market, and with the many game
downloads Nintendo will offer from day one, it might be interesting
to see how things compare between the two online structures in about
6 months. Before
I take off...three words for you...Guitar...Hero...Two!!!
F#@$ YEAH!!! Malik
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Malik
(4/18/06)
One would almost
think the 360 is a crappy console...in fact, it's a quite valid
thought process when you look at matters. Especially with a HDD in
place, the 360 seems to be one of the most glitchy consoles out
there. At least it does when you look at how so many games have so
many weird bugs. Let the system boot a game without entering the
Live menu first with the HDD in place and the HDD may be formatted
(like with DoA4 when it launched), or play a long delayed game and
suffer possible load times of 10+ minutes (like with Oblivion with a
HDD attached if you don't clear the cache), or watch MLB
from 2K freeze like a mo'fo' (with the HDD attached). In fact,
that latest one has a quite lame solution; boot the game without the
HDD (the first game for the 360 that requires a memory card...?) or
fully load three other games first (the first game for a 360 that
requires you to buy other games to play it...?).
However, I think
the real fact is just becoming more obvious when you have higher
levels of technology. Developers and publishers are just not doing
their jobs fully, especially in the field of testing their titles.
If a game will freeze if the system has a HDD, this is not just the
type of bug that can be dismissed as too hard to detect. This is a
very simple one to see in the testing process, and thus it should
have been a very easy one to have fixed prior to the game going
gold. However, with the ease of using downloadable content,
publishers and developers have an easier job on hand...they can
always release a game now and make a patch (like 2K is currently
working on for MLB) later for download...of course this is fine in a
game like this in which the HDD is the problem. However, what will
happen if the HDD is not the cause of a problem, but the HDD is
required for downloading a patch. Will those who believed
Microsoft's claims that the HDD is not required (justification for
the 360 Core system) finally be forced to not only deal with
reality, but to see that Microsoft ripped them off with the Core
package?
The main fact in
all of this is two-fold. First off, with more sophisticated
technology (this is not a 360 problem...it will face the PS3 just as
readily), bug will be easier to find and they will be plentiful. It
will hit each new console with a little more ferocity (except,
possibly, the Revolution...but it will not be the major leap in
technology we see with the 360 and PS3), and it will be more of an
issue with each new generation.
Secondly, when
games are costing tens of millions of dollars more each year to
develop and produce, maybe it's time to look at the big picture.
Usually a developer will focus on a few important areas...much like
a movie studio. You need a big amount of money going to the
"star" (if they have a "star" designer, like
Shigeru Miyamoto, Yu Suzuki, Warren Spector, Will Wright, Sid Meyer,
Peter Molyneaux, and so on), a lot going into the new graphical
effect engines and computers that can handle the new technology, a
good deal may go into leasing a game engine from Valve or ID, and a
lot will go into the hiring and studio time needed for voice actors
(which may include an actual "real world"
"star"). Last of all, you will need to drop a big lump of
cash on publicity. However, while all of these bills get bigger each
year, I'd be willing to bet good money that, proportionately, the
testing/QC/QA budget has not kept up. I'd be willing to bet that for
every exponential increase in game budget, the quality control
budget only increases two-fold.
I say all of this
for a damned good reason; technology may be allowing more bugs into
games, but some of these bugs are not the type that should sneak
through. The deletion of saves when the game auto-boots? F#@% no!
The freezing of a game if the HDD is in or if you haven't played
three other games between sessions of the broken game? F#@% NO!
Needing the cache to be cleared each time you play and it's not
automatically done by each game on boot up? HELL F#@$ING NO! This is
not a group of hard to detect errors...this is just sloppy practices
from the game makers.
In fact, the first
rule that a dev/pub combo needs to see is that the solution is not a
patch. If there is a system that doesn't require the parts needed to
access patches (not all 360s have HDDs and they don't
"need" them), then you better get it right the first time.
We are not dealing with a PC, which may face compatibility issues
from the many unique component combinations. Each 360 is, more or
less, identical. Each PS3 will be, more or less, identical.
If the makers are
afraid of the cost over-run of more QC time/staff, then just cram
one more pop-up ad in your game and get back to doing your job.
While a developer and publisher both have the right to do whatever
they want with a game (limit content and then charge for it like
Oblivion, simplify a game when you have too little time to finish it
before self-appointed deadlines like KOTOR2, charge for access to
the game like with most MMORPGs), and they have all rights and privileges
to be dicks about it, they don't have the right to sell faulty
merchandise.
In fact, software
is the only type of product that this can actually happen with. Cars
get recalled for less (a game that will not work without a patch may
be safer than a car with a bad roll-over risk, but it's still more
faulty), hardware gets recalled, appliances get recalled, food gets
recalled (despite "patches" known as antibiotics)...true
software will not cause you harm (in most cases), but when not
everyone has access to a patch (like 360 Core owners), it should
still be obvious that some software is faulty. Considering the
hundreds of programs that have needed patches, and the limited
number (I think I can count them on my fingers) that have gone
through recalls, something just seems wrong...and it's getting more
wrong with each new level of technology.
By the way, this
raises one major question in my mind; if so many 360 games have
issues with the cache not being cleared, is it not maybe the right
time for all programmers to make the first step in their game's boot up
to be the clearing of the cache? I know I clear the cache on
Oblivion each time I boot it up, and I would rather know that the
game would do it on it's own without requiring me to hold down A
each time I start the game. I also bet that MLB fans would prefer to
not have to load three other games fully first...while holding A for
a minute is annoying, the three game technique is just retarded.
Anyway, I just think it may be time to install this first step in
all new games...
Lastly, for today
at least, the Orrery is available for the 360 version of
Oblivion. I may consider getting it, but many people are
hinting that the limited abilities and the 10 minute quest involved
are just not worth the less than $2. Sounds about right to me
after the $2.50 charge for horse armor that even added content (not
just cosmetic in nature) would be worth less than the price. I
probably would've been better off upgrading my memory and video card
and going with the PC version.
Malik
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Malik
(4/19/06)
Well, the
stupidity is officially beginning. It's DIVX time all over
again...The first HD-DVD players should be on the market right now,
and for a "mere" $500 you could have access to an amazing
library of nothing (well, there are a few movies out...a few).
However, like with many things in life, it's all about having to
power to show off your new toy. It's like how the PSP (for the most
part) offers nothing, but it's shiny, sleek, but it looks
professional and trendy enough to play at work.
For Andy Parsons,
chairman of the Blu-ray Disc Promotion Committee in the US, the
deciding factor for consumers should be "content, content,
content," Parsons said. "It's as important as location is
when buying a house," Parsons said. "Remember, you're not
buying this equipment because it looks good with your furniture.
You're buying it because you want to watch movies. We have a fairly
significant leg up because we've brought to market a wider array of
(movie studios)."
Let me just say,
despite what Mr. Parsons may say, the simple truth is still out
there; if you buy one of these players from day one, you are buying
it because it looks good next to your...well, not your furniture.
You're buying it because you think it looks good next to your
friends' envy. Here's a hint...it doesn't.
In a simplified
picture of things, it should be said that the Blu-ray players (which
are a little over a month out) and the HD-DVD players will both
offer the same thing; trendy electronics with unknown futures and
unknown lifespan with no real purpose in the short term. So, it's
safe to say that both will fair pretty well...for now. However,
anyone who realizes the value of a dollar (which, despite how some
may disagree, still has some value...I think a single dollar is
worth about the tip you pay for a large...that would be the second
smallest...coffee at Starbucks), I'd just suggest you stay away from
this nightmare. Let some time pass, let the dust settle, and then
join the game when the future is certain. Afterall, I'd hate to see
more people join in a worthless camp like the DIVX people did last
decade.
By the way, on the
note of worthless technology, the price and date of GTA:LCS (the
former PSP-exclusive) are shaping
up. The game is set to come to stores around June 6th for the
PS2, and should go for an actually respectable price of $19.99. I'm
surprised. I guess Rockstar is willing to realize the fact that this
is an old game with old technology, despite how they could've
probably sold the game for a good $10 more and still had great
sales. I may even consider buying the PS2 version since I could
possibly enjoy it (since I know I hated fighting the poor controls
of the PSP version so much that the game itself completely escaped
me).
To make one more
random jump in subject, I've finished the main quest of Oblivion
finally. I have to say, after finishing this game, and after seeing
how much of an impression this game left on me versus what the
original (non-expanded) Morrowind left on me, I am honestly not
looking forward to an expansion to this game. The game, since it
uses the leveling system for monsters and treasures, just feels
empty and defeated once you reach level 22. At this point you will
be fighting all of the game's monsters, you have access to all
quests, and you have access to all armor and weapon types. In fact,
the only thing that leveling up and playing further does after you
reach 22 is this; it pisses you off.
A great example is
in one of the final main quest missions when you have to defend
Martin during a massive assault. Let's just say, this was the only
time in the game that I ever died more than a few times. I died
constantly, and do you know why? Because the monsters were all
leveled according to me and thus Martin (and his group of unleveled
fighters) were stuck in an epic assault against a few dozen level 38
enemies. If Martin dies, the game ends, and Martin will die.
In fact, if I was
to play this game again, I would intentionally pick my seven class
skills (the ones that you must boost/increase 10 times to level up)
to be seven skills I don't use, but could power level when I feel
like it's time to find better equipment. For example, if you're not
aiming to use illusion magic, make it a class skill since you could
force it to level by simply casting a minor light spell for a few
minutes in an enemy-free area.
I hate to think
that I have not changed my weapons or armors since about 35 hours
(18 levels) before I finished the main quest. I have had glass armor
for ages, my daedric weapons have been with me that whole time, and
my enhancements (which came mainly from grand soul gems) have been
on them for all of that time. I have honestly been playing only for
plot, and not for that amazing feeling of gaining levels and powers.
In all honesty, I think if the leveling system of Morrowind (along
with non-leveling monsters and treasures) was put into this game, it
would've been about 10 times better of a game.
I still have
enjoyed Oblivion, and I still have some quests I will finish before
I quit playing, but I still long to see what this game could've
been. Also, on a side note, the Orrery just sounds too lame to be
worth a couple of bucks. The powers included with it are lame (you
get better from means that don't require paying extra for), the
quest sounds really weak (and short as hell), and it just sounds
like it wouldn't be worth it. I'm still on the fence about the Mage
Tower, but I'll probably wait to see some initial impressions from
Oblivion fans before I jump on it (once it's available).
Malik
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Malik
(4/20/06)
So much stupid
news, and so little interest. The
Family Guy game is going to hit the current (or
"last"...depending on if you are still living in the past)
generation consoles in the Fall. It will probably be like most games
that are based on popular media; in other words, it will probably be
a big steaming pile. If you look at other cartoon to game (or even
anime to game) translations, especially on FOX cartoons, you'd see a
shocking trend. That trend would be some of the worst (if not
"THE worst") games ever to grace the discount bin at EB.
Between the dozens of Simpsons games and Futurama...to say Family
Guy (the game) is a hopeless endeavor would show you have
optimism.
On top of that
stinker, FFXI
is out for the 360 now. Wow. I would try to be impressed, but I
tried the beta and I can safely say that this is an old game and it
shows. Unless the beta and the actual game are not in any way
related, I'd advise people to avoid this. Even more so, I'd advise
people to forget about FFXI or any other Square
Enix future MMOs. Especially if it somehow winds up on the
PSP.
To round out
stupidity in games, and I say that not on fact but on a strong
hunch, Phastasy
Star Universe is going to come to the 360 in the fall. I really
do want to be excited about this game. Really. If it was about 7
years ago, I probably would be about ready to explode. However, PSO
and all of the variations/episodes have left me wondering if Sega
was smart in resurrecting this series after it's once-official
finale (PSIV).
While the
multiplayer online part scares me to no end, I am afraid of seeing
how the single player turns out. Since the game has both online and
offline, it's obvious that the engine would have to cater to one of
these styles, while the other style is forced to conform to this
engine. Since single player is more versatile, it's safe to say that
the online engine will be the whole game experience...which means
it's safe to say that PSU will probably play quite similar to
PSO...and be another reminder to any old school Phantasy Star fans
(like myself) why the old say is true; "you can't go home
again".
At least PSU does
show one important thing; the rumors of how bad the 360 lineup for
2006 will look is complete BS. The 360's game calendar has been
looking pretty bland for the rest of 2006, but if a game like PSU
can come along out of nowhere and make the list, I think it's safe
to say that what we know of for 2006 is probably a minority of what
we will really see. Now if only another real RPG (as in, not MMO) or
two can make it this year.
As a final bit of
stupidity, check this
out. Basically, Phillips, the major electronics company, has come up
with a new patent for what may the single most bitchy bit of
technology ever made. Yes, they have patented a technology that
would cause a viewer to be unable to change TV channels during a
commercial. The service would be controlled, in theory, by the
content provider (the network or your cable company) with the idea
of either forcing a viewer to watch ads, or making the viewer pay
the network for the ability to change channels during ads.
How do I put this?
I know! F$#@ you, Phillips. If this technology is made, it could
mean that you can't channel flip during commercials. It also might
make the ability to change channels impossible when you are done
watching a show. For example, many shows end and then cut into
commercials. What will this technology mean if you wanted to watch
(let's name a show for ease of discussion) American Dad. The show
ends, and you sit through the credits (because you wanted to know
who did the voice of the wacky guest star). Some commercials begin
and you are done with American Dad, so you decide to flip to Adult
Swim to continue with some Family Guy. Well, you can't change
channels yet...not until the next show begins on FOX (or your local
affiliate). During this time, the show you might want to switch to
may have begun.
Try this one on.
You were watching some TV when you get a call from a friend saying
that a good game is going on with XBox Live. You decide to change
channels to your input that the 360 is hooked up to. Well, sadly a
commercial just began. Are you ready to sit for 5 or more minutes
while ads run before you can change channels? You're done with the
show you were watching, but you can't flip away unless you decided
to pay this network for the "right" to change channels.
Wow.
I can say, without
a doubt, that if this technology ever hits the market, I will be the
first one to not buy into it. This is the type of technology that
should never see the light of day. In fact, I'd just like to know
where the concept for this came from. I don't mean the "how can
we stop people from channel flipping during our ads?" that many
ad firms have wondered about. I mean the concept from Phillips that
went along the lines of "How can we turn people off from our
technology and try to turn free broadcast TV into a pay
service?" Just think about it...
Malik
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Malik
(4/21/06)
I'm mainly posting
right now because I try to do so every day. I have practically
nothing to say that hasn't been said a thousand times before...well,
except for the following...
First off, I'll
aim to start making a review of Oblivion sometime soon. I can't say
how soon, but I think I'm finally ready, 100 hours later and 5/6
(not the fighters guild) storylines completed. Considering how much
of the game I've experienced, both the good (most of the game) and
the bad (scaling monsters/treasures and the glitches), the boring
(not much) and the exciting (most of the game). It feels like the
right time. It only took me a month for me to feel prepared.
Secondly, there is
nothing like the feeling of Heroes
V going gold. I never got around to trying the second beta/demo
(no agreement from anyone on if the second beta was in fact a beta
or a demo), but I've heard enough good things to know that May 23rd
will be a good day for my PC. As long as it's a more solid
experience than Heroes IV (it's funny how so many worshipped this
game when it was new, only to be the butt of a horrible joke
compared to Heroes II and III now), and has good hotseat
multiplayer. By the way, for any who don't understand the thrill of
hotseat on Heroes games, I'll just say this; best date style game
possible if you and your special other play cooperatively. I also
hope, for those hotseat games, that Nival had enough foresight to
include a random map generator (the single best part of Heroes III
was being able to never be forced to face the same map twice).
Third, there is
nothing like how you can feel on top of the world one minute, and
twenty minutes later you can feel like a bumbling buffoon. Thank you
phone interviews! Whenever I feel like I'm on top of my game, I know
I can always count on you...sigh...I need a new job...NOW! I have a
$70,000/yr resume/skill set trapped in a $35,000/yr job. I hate the
American Dream.
...and on that
note, it's the weekend, and the weekend was made for beer.
Malik
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