Malik
(5/12/08)
II was playing
GTA4 and thinking that I felt like the game was getting old a little
quicker than past GTA games. By the game getting old, I mean the
single player. I just, however, could not think of what was
mission...then it hit me.
There is one type
of mission that seems (I haven't beaten the game yet) to have been
removed from the game that was in both VC and SA. That mission type
would be the ones in which the computer drives/flies/pilots a boat
and you do the shooting. You saw it in VC when you were in a
helicopter or a boat, and it was constant in SA from near the start
to the final mission when you would shoot from the shotgun position
in a car.
My question is why
this has been removed. Afterall, the world knows Niko as a military
man...not as a wheel man. Yes, you do prove your chops with driving
as you do missions, but you are always known as an ex-military man
who can find his way quite easily around the scope of a gun. So, why
is it you're never given the gunner position?
One would think it
might be to make easier usage of the game engine. If they don't have
something, they won't have to program something. However, this logic
fails when you play multiplayer and start to shoot from a
non-driving position in a car, boat, or helicopter. You can ever
climb into the back of a SWAT van and have limited reverse-only
shooting. So, with how much Niko is known as a gunner, why does he
never get told, in a solo mission, to fire while someone else
drives? I mean your partners constantly show that they suck shooting
while not driving, so why can't you shoot while they drive?
I think adding
these old school mission styles would have really upped the ante on
this game. It would have really helped to break up and repetition in
the later missions...when the game constantly becomes a chase
followed by a shootout...usually capped with a final chase. Yes,
there are some unique missions and abilities (drunk driving, and
there's a cool kidnapping later on in the game with the victim
trying to jerk the wheel under your watch).
Anyway, I'm now
nearing the end of the game. I can tell it since the missions are
becoming fewer and the plot is starting to really unfold. I'd love
to see one of these shooting from the car missions, but I think
it'll elude me until either the DLC or the next GTA game.
Malik |
Malik
(5/13/08)
With my
complaining about GTA4, I should point out that not all that is
found in the single player missions is necessarily boring. However,
the one big change is found completely within a long standing
mission format; the run and gun with an AI controlled friend.
These types of
missions have been around since GTA3. However, in GTA3 the closest
you saw was having partners who either did no gunning (8-Ball on the
Colombian ship) or were able to die without failing the mission
(when you'd pick up a few Mafia gunners early on in the game). There
wasn't much, until around SA (maybe in VC...but my memory of that
game is less than 100%), that had you with a friend who must
survive. I guess VC did have the bank job, but that didn't rely on
run and gun as much as on run and drive.
GTA4 was the first
to give a lot of run and gun missions that had partners who needed
to live. The big change came when your partners, unlike in past GTA
games, had enough AI to not just stand in the open and get shot
while you tried to protect them. In GTA4, these partners will take
cover, they will fight strategically, and they will kill a lot of
enemies for you. You can, sometimes, even up the friendly count by
calling the cops in and letting them do most of your dirty work for
you.
I was reminded of
this last night when I finished one character's plot line with a
partner run and gun mission. I know in VC, SA, or 3 (if GTA3 had
these types of missions) I would have failed countless times due to
my partner dying. At least the improved AI even had my partner
reminding me to take cover and telling me where the enemies were
coming from.
On a different
front, it looks like
the innovation promised for Guitar Hero is starting to be discussed.
It looks like, without any surprise, that GH will be getting drums
and vocals. Yeah...that's not imitating anyone in any way. I
wouldn't be surprised if it's the same exact setup as with Rock Band
(four drum pads, a single pedal, and the same karaoke style vocals)
since Neversoft has not done much for creativity in gaming since the
first Tony Hawk entry came along.
The other supposed
change is that you can now create your own songs (minus
vocals...nice.../sarcasm) and share them online. While this sounds
like an awesome idea, I can easily see the problem. While drums
(assuming they are like Rock Band) will be simple enough, since the
drum fills on RB shows how cool you can sound freestyling, the
guitar and bass will suck. Afterall, a real guitar has six strings,
20+ frets (depending on your exact guitar preference), and a whole
mess of possible chords. Try to map that to five regular buttons and
you have either a very canned sounding thing, something that will
only exist for making fun charts to lame music, or a system so
overly complex that only the most diehard of fans would use it...and
then you'd still have no vocals making it a poor song choice when
you have four players.
Realistically,
this is just another case of Neversoft trying way too hard in
something that they have already failed at. The only part that they
seem to be getting right is using only master tracks. Including some
Eagles is definitely a bonus (common Harmonix...a little Eagles
right now would be sweet). The rest is no surprise, including Van
Halen (who were in a past GH game).
Quite frankly, if
Neversoft cannot do anything unique and special (not unique but not
special like creating songs will definitely be), then it's time to
stop milking this cash cow. Harmonix is the winner, as they have
always been. This isn't me speaking with blind devotion, but rather
my view as someone who just cannot touch Neversoft products anymore
(be it Tony Hawk or their bastardization of GH).
Malik |
Malik
(5/14/08)
Like I said, I
skipped out Kool Thing. The expert guitar note chart on Youtube
looked pretty fun, but it's just not my style of music, and if the
song doesn't make me happy to listen to it, then the DLC will not
find it's way to my 360. However, looking online I can say that if
you're looking for a drum song to kick your sorry ass, then you
should look no further. The drums have some insane speed to them.
The other songs
are fun. Train in Vain (Stand By Me) is a great party song since
it's a song nearly anyone should recognize. The downside is that
it's easy. Not as easy as El Scorcho (and definitely a challenge
compared to Roxanne), but it may be a good option for the flawless
expert guitar achievement. However, with it being such a fun song to
listen to, it's one that I feel is well worth the investment. I
think this may become one of my new warm up songs.
Hanging on the
Telephone (Blondie) isn't bad. I don't know the song itself too well
(I've probably only heard it a half dozen times in my life), but
it's catchy. The only downside is that it's a very short song
(around two minutes). As for the expert guitar...well, I think the
tier system lies a little. It's a fair bit harder than the tiers
seem to imply. There is some ease in the main repeating of yellow +
orange chords, but then you have some quick HO/PO action going on. I
expected an easy five stars, and was treated to a clumsy three star
performance. I just couldn't get my fingers to work in synch with
the music...of course that may have just been because of how I had
not played since Sunday, and that was a quick session.
Overall, the music
is a good selection and I'm glad, more than anything, that Harmonix
keeps picking a nice assortment of Clash songs. I just don't see why
they don't do that with The Ramones. Afterall, not all Romones songs
are like Blitzkrieg Bop, Rockaway Beach, or Teenage Lobotomy. If you
don't believe me, find somewhere to listen to I Believe in Miracles,
Pet Cemetery, or some of their other more unique sounding songs (the
greatest hits two CD set is a great investment for a low price). I
mean we get good variety with The Police, Weezer, and The Clash.
Let's do the same service to The Ramones.
I am guessing that
next week will see something more modern and/or heavy. Maybe even
that rumored (from the March OXM list) metal pack. Then, I would bet
upon some album action with The Cars to close out the last Tuesday
(27th) of this month. At least that's my guess right now. I
especially see the 27th being The Cars since he already had a blast
of the 1980's this week and Harmonix tends to not double up genres
or eras too often in consecutive weeks with DLC.
Malik |
Malik
(5/15/08)
Now that I'm
nearing the end of GTA4 (I know this thanks to stupid spoiler
threads on the GameFAQs forums...sigh...), I have one big change in
my way of thinking towards GTA4. That would be that all of these
chances to change the game by making long term decisions are bull
shit.
Call this a
reality check. It's slightly spoiler-ish, but it's more just a great
big reality check. As you play the game, you can chose to kill or
spare certain people. You get it early on (on the first set of
mission givers), you get it later, and you keep getting these
choices. I thought it would open up a bunch of different mission
sets. For example, if you were to kill someone for an important
person, but you let them live (and told your contact that you killed
the victim), then maybe the important person would learn about your
lies and betray you while the supposed victim would become
important.
That doesn't
happen. Instead, you may run into a person on the street (as a
bonus, and not achievement related, mission) for most people you
spare. They may give you a tiny mini-mission or they may try to kill
you (happens a couple of times). Then you finish their mission or
the job you were originally given (to kill this person). However,
the plot doesn't change.
Deeper spoilers...
You can even do
this life or death decision with the person you've been trying to
find in the game (that whole "I'm looking for someone" line Niko
says so often). What does it do? The same thing, with a little
different dialogue, for both potential outcomes. There is no big
changes that play out in the game based on your actions, with one
exception...
Teh spoilers
follow!
You do chose how
the final three missions play out depending on if you make a deal
for the Mafia or if you kill their contact in a drug deal. However,
with either choice, the final missions are nearly identical. You
don't really get much change except for one (somewhat) key person in
your life will die and another will live. However, it's not like you
have an incentive to kill anyone or spare them. You have no reason
to replay the entire game to find how the plot differs. In fact, you
can make a save prior to this one and only changeable outcome
mission and be left with only about three missions to perform to see
the other outcome.
With all the
excitement that surrounded the first time you're told you can kill
or spare a target, I expected big things. Instead, I got the same
thing I found on Mass Effect with making a decision...nothing
important at all. GTA4 decisions are like killing/sparing the Rachni
Queen on ME; you get some dialogue changes for one instant and then
you're done. At least GTA4 is a more enjoyable game than ME ever
was.
Spoilers are done!
The one good thing
I can say from my time with GTA4 is that the game gets more
enjoyable in terms of mission complexity as you play. You may not
change the game with decisions, but you can use some options on how
to perform any given mission. You can go sneaky or guns-a-blazin' on
some missions. You can use threats instead of violence in some. You
can even let the cops do your work with a quick cell call.
The other
disappointment I'm finding is from unlocking the achievement dealing
with being able to call for bombs. I expected this to be a
devastating attack from a suicide bomber. Instead, you can pick up a
bomb to place on a vehicle and then blast it with a quick call on
the phone. While this may seem cool, it has no practical uses
outside of the missions where it's an automatic feature of the
mission.
Anyway, I aim to
finish GTA4 before Monday. Maybe I'll continue to play to do some
side missions, or maybe I'll play to do some multiplayer. However, I
see my Rock Band and my real guitar becoming more involved in my
life again before Monday rolls around.
Malik |
Malik
(5/16/08)
Like I predicted,
The Cars will not be this week's DLC for Rock Band. I saw this
coming since last week was 1980's heavy and to do another round of
80's style music is not Harmonix's MO. Instead, next week will
be a massive set of
European Rock Band tracks.
Beetlebum as made
famous by Blur (cover)
Hier Kommt Alex by
Die Toten Hosen (master)
Countdown to
Insanity by H-BlockX (master)
Perfekte Welle by
Juli (master)
Manu Chao by Les
Wampas (master)
Hysteria by Muse
(master)
Rock N Roll Star
by Oasis (master)
New Wave by Pleymo
(master)
Monsoon by Tokio
Hotel (master)
This was expected,
but I didn't think they would be unavailable as any for of packs.
So, we're looking at $2 per song. It's sad that at least like
regions (UK, France, or German) couldn't be a pack. It's also
sad to see the first cover song in many months. At least this
will be a huge set of DLC possibilities.
GTA4 now
officially joins my list of games that I have laid to rest. I may
play a tiny bit more (maybe replay the only choice that effects the
plot of the game), but I think my playing of GTA4 is now at it's end
for this season.
The wrap things up
in talking about this game, for now, I have a few things I feel like
getting off my chest. First will be the non-spoilers (well, they are
so minor of spoilers that it shouldn't matter to anyone...nothing
major).
First off, you
only have to fly a helicopter for a mission three times in the game.
So, I can't help but think why, beyond the first time, that you are
under so much of a need for perfection. In one mission, you have to
chase someone while in a helicopter. Then you have to do some good
flying...in something that controls so strangely that you are almost
doomed to failure. It's not as bitchy as Supply Lines on GTA:SA (the
worst GTA mission I've ever played...the one where you work with a
radio control plane, under Zero's instruction, to destroy a bunch of
vans/trucks while using limited fuel), but it's still not a piece of
cake. The only worse mission choices, for a lack of ability or
instruction, is Supply Lines and Learn to Fly (the pilot school on
GTA:SA).
Then you have
another round of helicopter flying in the final mission. Yes, this
is a mini-spoiler...but I'll say that you do a little of everything
in the final mission so it's nothing important (you fly, run, jump,
shoot, drive, and anything in between)...at all. The problem is this
time you're in a chase and have to avoid enemy fire...and the enemy
is a damned good shot while you may have only flown in a helicopter
twice before in the game.
As for more
mini-spoilers, the final mission, like in past GTA 3D games, is a
long one. However, if you fail (and you probably will once or
twice...or more), don't fear restarting the mission with your cell
phone. Why? Because you will not start at the beginning. Best of
all, if you fail and restart around a major shootout, you can even
hop in a car, go to the gun shop, and pretend you always had full
ammo and armor...even as you drive miles away.
As for one last
thing to add in a mini-spoiler fashion (and this also should not
ruin the game for you unless you're hypersensitive) is that the plot
doesn't really feel like it gets wrapped up nicely. In fact, the
plot for the second half of the game almost feels tacked on when you
look at Niko's original goals and issues. It's like the game kept
the plot going through force and not through liquid storytelling.
Most of all, once the credits are done rolling, you don't get
anything beyond a phone call or two from your friends. At least
there's always the free roam and future prospects of DLC to keep you
going...assuming you want more.
On a last note,
one achievement for GTA4 is to beat the game in 30 hours or less. I
find these types of achievements disgusting. True, I don't give one
flying f#@$ about achievements (other wise I'd have 1000 GP on
Oblivion...easy to get those final points by turning the difficulty
slider to zero and then blasting through the remainder of the
fighter guild stuff that was so much more enjoyable with mods on the
PC version), but this type of achievement is the type that shouldn't
be. You should not be encouraged to ever rush through a game. I
hated this tactic on Suikoden 2 (which made you rush to get a
certain character in your party), and any other game with forced
speed runs. All it does is make you not fully live through the game
as it seems to be intended.
Also, on the theme
of that stupid achievement, I do think this is actually an easy
achievement to get if you're a GP whore. Afterall, I did a lot of
exploration, time killing, dating and hanging with friends, some
side missions for Brucie and Steve, and met all of the unique
strangers and only ran 3 hours over the 30 hour limit. This game
could easily be beaten (main quest) in 15 hours if you really want
this achievement.
Anyway, my final
thought on GTA4; while the game is damned good, and easily beats
down any past GTA (and GTA clones), it didn't seem to live up to
what was promised and hyped. There were just a few too many things
missing (like a reason for the plot in the last half of the game).
Still, this is a solid 9 or 9.5 out of ten in my books.
Malik |
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