Malik
(10/22/04)
Another slow week
is upon us geeks. At least in terms of real news. Yeah,
HL2 has a release date, but I don't give a shit about release dates
when I'm wanting to bitch about things. Luckily for me, a
certain special event came along this week by the name of
"Serious Game Summit". I doubt I have to even start
with explaining that something is wrong when a conference can have
this dumb of a theme...but I will elaborate. I'm Malik, and
this is me world, biz-natch!
Games That Are
Actually Meant to Not Be Fun
There have been
many styles and genres of games over the ages since video games
first became a reality. There have been plenty of games that weren't
fun but were designed to be so...I mean a good deal of eye-candy
based games fit this bill. However, the idea of making a game
intentionally to not be fun seems to defeat the purpose of what a
"game" is.
On
MSNBC.com, they recently covered some of the less detailed
points of a recent "Serious Games Summit" that look at the
issues of how games can be used to enhance medical care, how games
can alter and affect behavior, and how games can be used as
training. This is all well and good, in one perspective. This would
be the perspective that would see how the Americas Army games came
into existence; originally this game, along with such games as Full
Spectrum Warrior, was originally based off of a tactical combat
simulator for the US military. There are a lot of good games that
were originally designed to be simulators and tools to help
education and training of both low level students and specialized
professionals (such as specially trained soldiers and
doctors).
However, while
it's good to have a summit or conference or whatever on the designs
and growth of this sector of electronics, I have a problem with this
being called a Serious "Games" Summit. My problem is that
these are devices (such as a blood sugar measuring device that can
be added to a GBA for kids with diabetes) and pieces of software
that are not designed to be entertaining or fun in the least. A
game, by definition, is something that exists to be a source of
entertainment and fun. It's a simple definition.
I think advancing
technology to make it more available for the general populace is a
great concept. I mean if a kid is not likely to remember to carry a
glucose measuring device with them, but may have a GBA on hand at
all times, then give him an add-on for his GBA and let the kid
remain healthy. I know that if I had to measure my blood glucose on
a regular basis, I'd find it far easier to remember to bring along a
GBA rather than a normal glucose monitoring device...I mean I'm a
geek and geeks have certain habits, like bringing games with them
wherever they can. Plus, having better simulators that can be ran on
common PCs is a great concept since it will allow more specialized
training to a wider number of people who wouldn't normally have
access to training centers.
However, to call
these games is something that can only cause further problems with
the poorly defined geek genre of gaming. It's not that we geeks have
problems defining what a game is, since we live for them. However,
it's the more "serious" side of the world, like those who
never touch electronics beyond their PC to check email and a PDA for
scheduling, that will only further misunderstand our chosen passion.
I mean if one was to look at the games news section at MSNBC.com (a
"serious" news site) versus the same news story at a site
like Gamespot or IGN (two more "geek" friendly of news
sites), you would not have to try hard to see the obvious oversights
at MSNBC.com. These come down to how gaming is not understood by
many people who do not take part in it.
To the serious
minded individual, a game player is someone who is usually isolated
and has a routine of just sitting on a couch by themselves with a TV
inches from their face plotting the next assault they can make in
the form of their beloved violent games. While the reality of things
is that geeks can be quite social (how else could one get so much
fun from something like Smash Bros, Halo, or a Mario Party style of
game), or even quite physically active (DDR people always earn my
respect for having so much stamina to keep dancing for 10 or more
songs in a row). Our path in life is usually stigmatized and is a
more or less taboo subject in an average workplace (I know I've
gotten some weird stares from my science co-workers when I said I
was taking next week off of work to be devoted to GTA:SA without
concern of my day job..."Where are you going for your
vacation?", "To EB to get GTA:SA, and then on my
couch...and maybe to a friend's place for some Smash"...I wont
even dare to mention the "devil worship" I know as
"D&D"), and to further blur the definition is only
going to further add problems.
While attaching
something so serious, like glucose monitoring or medical training,
to our beloved gaming can help to open some peoples' minds to the
fact that gaming is not the source of moral decay that a vast number
of people seem to see it as, it will only further complicate the
issue. Instead of assuming all people are slackers if they play
games, it will make it more aparent (in these peoples' eyes) that
there "good" and "evil" gamers...the people who
only "play games" to better themselves and take care of
their health, and the "evil gamers" who find entertainment
from games.
Plus, on top of
this Serious "Games" Summit tackling such exciting games
as the monitor your glucose game, they are also looking at issues
like how behavior can be altered by gaming, team building with
games, and how gaming can effect the classroom. Besides the team
building part (which is actually fun and easy to do with very
un-serious games, like Halo), these subjects should have nothing to
do with "gaming". For example, the idea of how games
effect behavior not only belongs more in a psychology summit, but it
is also a discussion that has been looked at many times. In these
many investigations, it has been seen that either you can look at
actual research or you can bullshit the entire subject. If you look
at the research that has actual academically approved research
methods, gaming causes no problems that can be clearly defined or
classified. However, if you ignore the actual research and look at
the crazy psychos who will shoot up a classroom or whatever, then
there is evidence that some of these people have enjoyed video
games...so, the connection is obvious right? The games cause the
problems (obvious sarcasm there, on my behalf). It's not like crazy
people can actually find fun in something that's designed to be fun,
like video games.
Solution
I just think that
certain things have definitions for a reason. For example, a game is
a source of entertainment that is designed to be fun. You can add to
it and try to make a fun game educational, but the basis of a game
being fun is still at the core of the matter. To blur definitions
will only cause further misconceptions by the vocal majority of
people who do not play (nor ever have played) games, but have the
influence to mess up the geek world (like law makers who have their
heads so far up their asses that any conclusion is automatically
correct...like the one of "games make people crazy psychopathic
killing machines").
Also, just
thinking of history, when did a simulator become a "game"?
Most of these serious training modules are actually simulators.
While these sims can be quite fun and entertaining, they were not
designed for fun, but rather to be a serious educational tool. So,
like how games can be educational, things not designed to be fun can
turn out to be fun.
Anyway, my deep
down point is that stigmas need to end, and the only way for this to
be done is for the uneducated people to not be educated incorrectly.
It takes some effort to learn and investigate issues that are
foreign to a person, but it makes you far less of a ignorant hypocritical
ass than just jumping to a baseless conclusion. The first step is
too not blur conceptions in peoples' minds by calling a glucose
monitoring system a game just because it plugs into the game
oriented computer known as the GBA.
A Bad Game With a
Good Feature...Why Is This So Rare?
I was looking at
Gamespot.com the other day and saw more
details had come up about Tales of Eternia Online. For those who
don't know about this project, I'll give a quick re-cap.
Namco, the company
behind such games as the Tales series, is planning to create their
first MMORPG. It will be based off of the PS1 classic Tales of
Eternia (the game that was released in the US as Tales of Destiny
2). The Tales games (until Tales of Symphonia, the latest release)
have been developed around a 2D combat engine that involves action
based battles. Basically, it's a side view combat in which you are
more focused on button mashing and action than on strategy and
planning your attacks. At least this would make it more ideal for an
MMO since there is no need to alter the combat engine to be ready
for real-time combat. The original ToE game consisted of a very
anime inspired (cutesy) world that consisted of two separate worlds.
In the original game, you played a party of four characters who were
on a mission to save the two worlds from certain destruction by
forming an alliance with the elemental spirits (fire, wind,
light...you know the deal).
So, after reading
a bit more about the game this week, I saw a line that amazed
me;
And since Internet
cafes are widespread in Asia, the game is being designed to run on
the average PC that can be found in an Asian internet cafe.
A PC game that is
not being designed to go beyond the common performance abilities of
an average PC?!?! This is almost unheard of. While this game is
still in development, and it will be yet another MMORPG that's being
crammed down the system that is already flooded with too many MMOs
to survive, it is nice to see that someone is actually being
realistic about their expectations for their target audience.
Unfortunately, not
all PC games can follow this recipe (not the MMO part...the part
about making the game work on an average computer). While it's nice
to see on game that is looking realistically at what systems should
be able to handle it, I'm left with the question of why more
developers don't try a similar approach. Considering how each new
release for the PC always pushes the envelope one step further, it
leaves me, as a console favoring geek, wondering why the gamers
don't revolt already. It would make more sense, to me at least, if
this type of developing behavior caused people to be disillusioned
with PC games. I personally only buy a few PC games a year, at the
most. Part of the reason is that console style RPGs are my life, but
also a good part of it is because I simply cannot afford a new PC
game. When I got Never Winter Nights several years ago, for example,
I couldn't afford the game. So, I got it as a belated birthday gift.
However, I ended up going in debt to play the game since I had it
sitting on my computer desk next to a PC that was lacking the memory
and video card to handle it. There's also CoH, which was too much
for my video card to handle. In fact, I think, more than anything
else, that the video card makers are the ones who stand to make the
most off of a new PC game.
It would be ban
enough if I only had to upgrade my video card or memory once a year
(which is still coming out to be more expensive than buying a new
current generation console each year), but with how technology is
expanding, even this is not enough. To keep up to date on the latest
PC games, depending on the year and exactly what level your
technology is at in your machine, it could come down to upgrading
the same components twice in a single year. Also, when you throw in
the fact that many of these components are now facing shorter life spans
(not their usefulness, but the actual length of time before they
crap out and stop working...which is becoming shorter and shorter
with each new generation of components), you can easily blow $500 to
$1000 on PC parts in a year just to play a couple $50 games. Maybe
I'm the only one who can see it, but this doesn't make any sense
from a logic standpoint.
One can always
argue that upgrades are needed because the games are so
revolutionary, but in reality, this is not the case. A game like
Doom 3, which would require a massive upgrade for and average PC
owner to play, is not revolutionary in the least. It's the same
general game play we've seen a thousand times before, but with a
slightly different weapon set (mostly the same weapons, but with the
Soul Cube, I should say), and a different environment. At heart,
it's, if anything, less than what we should be expecting, especially
after the thousand years it was in development. I mean, for the cost
of a massive upgrade and $55, you can have the same general game as
the Unreal or Quake franchises have brought us time after time, but
with no built-in co-op play. Yipee?
Solution
The solution is
seen with what Namco said about ToEO. Games need to be developed for
a high end, but common, PC build. More times than not, a developer
decides to push the envelope to give us slightly better particle
effects, more realistic surfaces, or just one more creature on the
screen at a time, just to get a rush of sorts from the effort of
programming the game. This is fine for the developers, who should
feel joy in their work, but it's a rather poor business practice.
However, just like how the MMORPG market is overly crowded and
should, by any logic, die off already, this practice will not end.
For some reason, the average PC gamer is more willing to part with
their money than just about any other type of person (including
non-gamers). It's almost as bad as an addiction to gambling, in the
end, since these components that set back the gamer $500 today will
be worth nothing in another 6-12 months.
So, beyond what
Namco has done, in terms of making the game slightly lower
technologically (and thus easier for a PC to run), the only real
solution is for PC games to get fed up with blowing their money, and
thus getting the attention of the developers.
Either that, or a
better solution would be for me to continue to get about 10 times as
many games (console games) a year as my PC loving friends, have more
fun, and still be able to get a return for my investment a year
later when I trade in a bad game for some cash, and not end up with
a closet filled with obsolete boards, chips, and cards.
More Serious Games
Summit...
As
stated on Gamespot.com;
"You can make
a game out of anything," said Dunnigan, "a spreadsheet can
be a game."
Said Jim Dunnigan,
the keynote speaker at the Serious Games Summit. I'll let you all
think about that for a second, while I do some work on a spreadsheet
for my day job...keep thinking...keep thinking...huh? Sorry, I was punching
in some numbers on Excel for my day job and got so caught up in the
FUN of it all that I forgot what the hell I was doing. I mean who
needs to write a column, play some Shadow Hearts 2, do a little
Halo, or whatever when you can have Microsoft Office. It's like 5 or
so games in one! Is it even legal to have this much fun? Also, all
of these games are so non-linear and open-ended with no damned
random battles, and the visuals are a little simple, but they are so
vivid and exciting. I mean my main character, who keeps pooping out
letter shaped symbols is just blinking away, full of life!!!
Ok. I think I got
that out of my system. I hope. Like I said before, a game is
supposed to be fun. Plain and simple, the definition of a game is
entertainment and enjoyment. However, this line is obviously nothing
but a blur in the minds of people who buy into the crap that is the
"Serious Games Summit"...ok, I should say that most of it
is crap, but something like America's Army is fun and has a serious
purpose, so it's about the only damned thing that can be called a
serious game (that and other things of the same general type, like
Full Spectrum Warrior).
Just because
something resembles a game in terms of what platform said software
runs on, or if it uses an engine that somehow resembles a FPS, does
not in the least bit make it a game. In fact, it makes it a piece of
freaking software! That's it. It's like how I can type for a damned
year and call it a book, but if I just keep typing the letter L over
and over, it's just a damned waste of time and, if it was to be
published, a waste of paper.
When I was in
school, we had some learning games, such as everyone's favorite;
Oregon Trail. That was a learning game because I think we learned
something (I learned to never ford a damned river unless I wanted to
watch all of my supplies and my family get washed away, leaving me
with a wagon with no spare wheels...then my wheel breaks...then I
die), and it was fun as hell...especially for the lucky SOB who gets
to hunt. However, at the same time, we had some classes that taught
us how to use spreadsheets...let me tell you, while OT was not the
most exciting of games, it did offer fun. I never saw a damned game
in the spreadsheets, no matter how the teacher tried to make
learning fun.
A game is simple
and clear-cut in definition, yet this idea of calling everything a
game does serve a purpose. It helps the developers get one of two
things. Either they can get their resumes out to game studios and
say that have actual game programming experience, in order to get
out of the hellish world of "Serious Games", or it lets
them try to pawn their game off on to a bigger audience..."You
liked America's Army, right? It's a serious game. Well, we have a
serious game, so you should buy this pile of shit...it's called
Excel Raiders!".
Solution
How to put this
simply without being too vulgar? I know. People need to accept what
they do for a living and people need to stop trying to deceive and
lie to get their products noticed. If a "serious game" is
actually fun and not just something that runs off of a console or a
FPS engine, then call it a game. But if it's not fun, then don't
call it a damned game, and leave the world of "games" to
those who freakin' make and buy games.
Now, to be less
polite; F^%# OFF!
Conclusion
Well, there really
wasn't much going on this week, and that always makes it hard to
bitch about anything. However, with that Serious Games Summit, I
feel like a life-preserver was tossed my way. I'm still holding out
hope for real news to be brought back to gaming, but as I said the
other day, it's not likely until this season is over with. So, in
the mean time, I'll have to pick and choose carefully as the tiny,
but retarded, news comes forward of things like "games that are
not supposed to be fun"...yup, that makes sense, and I messed
up with Geek-Asylum.com since it's actually supposed to be an
Internet site that 100% offline (sarcasm is fun!). Anyway, I'm going
to go and play some Excel, and then maybe see if I can finish Word
(the story is so open-ended that I can't tell if I'm almost done, or
if the current boss is just a minor follower of the ultimate
evil)...I might even sneak in a little outlook for a more fast paced
gaming style. Anyway,
feel free to write
me or put it on the forums,
if you think you've got something to add.
Malik
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