Suikoden V (PS2)
From
Konami
The Suikoden
series has long been a staple of consistently entertaining
RPGs on the Playstation line. While some series have
undergone major changes with time, and while some have even
shied away from their roots, Suikoden has been a long
standing favorite of it's fans for how well it can adapt to
the times (and current technology) while still remaining
true to it's origins.
With
Suikoden V, we see what is probably going to be the final
iteration of Suikoden in this console generation (the PS2
generation). There have been some small technical advances
since Suikoden 3 first graced the PS2, but the differences
have remained minor and the series is still true to it's
origins way back on the Playstation 1.
On a side
note, like with many other Suikoden games, this one has seen
a rather limited release. Suikoden 1 saw a somewhat
substantial release (considering it's obscurity in it's
title and initial recognition), but most of the Suikoden
games that followed saw smaller than needed releases. If you
want a good example of how rare these games can become, just
try checking for Suikoden 2 on eBay (and make note of the
price). So, if you want to try out Suikoden V, try to get a
copy now, before it becomes far too late.
Plot
Suikoden
games always follow a very simple plot premises. In the
world they all take place in, government issues are a
staple. Be it the Island Nations and their revolution (of
Suikoden 4), the City States being oppressed (of S2), or
Falena being taken over by internal influences (of Suikoden
V), governments are over thrown, politicians become corrupt,
and civil wars are constant. In Suikoden V, the matter at
hand is the abrupt take over of the matriarchal country of
Falena.
As the
game begins, you are introduced to the Falena royal family.
Of which, you, the nameless protagonist, are the prince.
Being a matriarchal (Queendom, so to speak) society, you
hold no real power, and you never will. You are simply
another pointless royal child who is destined to be an
errand boy of the royal family as they deal with day to day
affairs in ruling the nation.
You are
also introduced to the fact that Falena has only recently
recovered from a invasion two years earlier by their
southern neighbors. The only way that Falena was rescued was
by the Queen donning the sun rune...
For the
uninitiated, in Suikoden, magic is controlled and harnessed
by runes. These runes are affixed to a person's hands and/or
head to allow special abilities or magic. Each common rune
is spawned, ultimately, from a true rune. Of the 27 true
runes, each Suikoden game so far has focused on between one
to three of them as central pivots for the plot. True runes
are basically the steroid enhanced version of the common
runes. There are also some unique, but not true, runes in
the Suikoden world (like the dawn and twilight runes of
Suikoden V)...
When the
Queen used the sun rune, she also became a puppet for it's
powers. This made her change into a split personality, of
sorts, that was either compassionate and caring, or power
hungry and vengeful. However, once she donned the rune, she
had little choice in keeping it's powers.
So, as the
game begin, you are preparing to attend and prepare the
ritualistic Sacred Games. At these games, a single combatant
will come out victorious in a one-on-one combat tournament.
This winner will either be betrothed to the princess (your
younger sister, who is next in line to rule) or the person
who hired the fighter will be so. The two main sides of the
royal senate are also the two main competitors in this
tournament (via hired proxies/gladiators), who are both
making a desperate attempt at a power grab.
Long story
short, one senator's son manipulates the contest to get his
way into becoming the princesses betrothed. This also sets
up a hostile attempt by this man to eliminate the rest of
the royal family, by force. You, as the prince, barely
escape from the slaughter of your family, as your sister is
installed as a puppet ruler under this villain. You, being
the RPG hero, are given but one choice; to form a rebel
alliance and to save your sister and restore dignity to the
royal family as civil war follows in your path.
The plot
may sound cliché in many aspects. However, in the actual
implementation, the plot will present some unique and
contrasting views to what one would normally expect from
such a basic plot. However, that is after the game kicks
into full gear. The sad truth is that you should expect the
first ten hours of this game to be about as dull and
uninspiring as Halle Berry in a movie that comes from a
comic.
Game Play
Suikoden
games have not changed much in the time since the first game
came to market. Suikoden V is still made up of the same
basic game controls and design, but with a few fixes and
tweaks to keep things slightly fresh.
The
majority of the game plays out like most RPGs. You will walk
around towns and dungeons to acquire information, plot
advancing events, and to better equip your party for what
faces them next. The controls feel pretty good during these
events, and the flow of the game is pretty swift...at least
for a 70-80 hour game. The only issue found during these
walking times is that it can be hard to line up your avatar
with a person or item to interact with. In towns, this will
not be a problem. You can simply move your character a hair
to the side, or whatever, to be in a proper location to
interact with said item/person.
However,
this will become an issue in dungeons (or any place that has
random battles). The frequency of random battles can be a
bit much at times, and you will especially feel this when
you're trying to line up with a treasure chest, and you keep
encountering foes while your trying to simply line up with
whatever item.
On that
note, this game features three basic battle styles (like all
previous Suikodens). The most frequently encountered are
party battles. These will happen at a few set locations
(boss fights and story related battles), and they will occur
at random in dangerous locations (the world map, dungeons,
caves, etc). The random battles are not too much of a
hindrance, and they will only truly annoy the player if the
gamer in question is one of those who bashes random battles
(in which case...I loathe you...).
These
party battles will include your battle group, of up to six
party members. You can find new battle formations as the
game passes, and you can set up the formations to take into
account weapon ranges (short range fighter attack best from
the front lines) and physical defense (put your tanks up
front). The default formation is the standard Suikoden
formation (three up front and three in the back), but some
rather unique and inventive ones (all in the front, arrow
formations, winding snake-like formations, etc) can be found
in treasure chests in various locations.
The
battles will play out like any traditional RPG, with options
to run, physically attack, use magic, use items, defend, and
so on. You can also use special character combinations to
perform combos, and you can even use some magics in combo
attacks. You will keep fighting until either your party or
your enemies perish. Meanwhile, you will face possible
status afflictions (poison, sleep, etc) and your reserve
group, of up to four people, may use special abilities to
heal or otherwise effect the party. Fighting reservists can
also be swapped in with other active party members as fights
persist.
You are
given the chance to gain levels and money through combat.
These can be used to gain power through experience and to
purchase magic or non-magical (special attacks, etc) runes,
armors, items, or to purchase time with a blacksmith to
sharpen your weapons. You can also find some rare items and
runes from battles to further outfit your party.
The next
type of battles are one on one duels. These are long
standing staples of Suikoden games that have not changed in
any way except for the visuals. You have three attack
options; defend/guard, attack, and special attack. It's
basically playing paper-rock-scissors with a single foe in
which guard beats special attack beats attack beats guard.
You simply must guess what the foe will do based on his
emotions and dialogue prior to each round. While they may
sound simple and unattractive, duels are some of the most
fun moments of Suikoden V.
The final
type of battle is the army based combat. In these, up to
three recruited characters are assigned to a single unit of
land or water based people. There are three types of unit
for each type of terrain, with the same paper-rock-scissors
approach as the duels (but with damage still being inflicted
by the loser...but less than by the winner). Each unit has a
set number of HP (which the game will account to individual
soldier, but the game mechanics will still treat them more
like HP...a unit with 1 HP will still inflict the same
damage as if it had 100 HP...and one soldier could not do
that much damage if the HP actually translated to soldiers
alive), and each unit will die when it's HP is reduced to
zero.
On top of
that, the generals assigned to a unit will either flee or be
killed if their unit fails. This is important, since
recruited characters can die permanently in an army based
battle...and this will effect the rest of the game. So,
while normal party battles may not seem all that important,
as long as you win, army battles are different. It's one
thing to win, and it's another to win with no casualties.
Each unit
will have up to two special abilities. These will include
ranged attacks that can be used on the battle map, and
combat abilities that will only be used when combat between
two units occur. It's important to keep these in mind when
forming units (the generals will each bring a possible
ability). These abilities will include healing, offensive
magic, long ranged attacks, charging (which inflicts damage
without receiving any from a single attack), and
support/buffing abilities. Each non-buff will be given only
a certain number of uses per major battle, so the use of
them is important to keep reserved for strategic
opportunities.
These
battles are typically fun, with one major downfall. You
cannot pause to issue commands. This means that if you face
an enemy on two fronts, you better plan well in advance. The
time it takes to move from one side of a conflict to another
to issue commands could be the time needed for the enemy to
decimate a unit. While this may sound like it keeps things
interesting and fast paced, it will actually just piss off
the player to no end. Just imagine fighting a three fronted
battle with ten different units at one time...and imagine
not being able to pause to issue commands...and trying to
keep all units alive so you don't permanently kill a
character.
The
majority of the rest of the game is focused on recruiting
characters. Suikoden games all have 108 important
recruitable people, and Suikoden V is no exception. These
characters will sometimes be hard to find, and they will
frequently have weird requirements to be recruited (like one
will join you only if an elderly member of your party is one
level below the hero or higher in experience). Some will
have very short time frames to recruit, and many can be
missed forever if you don't get them at the first possible
opportunity. This should not be a reason to avoid the game,
but it should be a reason to look into following a
recruitment walkthrough, if you can find one. Worst case
scenario would have you miss a few characters and just get a
good ending instead of the best ending to the game. You'll
have almost as much fun with 95 recruited people as you
would with all 108.
Part of
recruiting characters, and progressing the plot is to make
wise choices in dialogue. Sometimes you are given options of
what to say or how to act, and these will always have
consequences. One event (no spoilers) will allow the game to
progress normally, while the other option gives a bonus
battle and the guaranteed permanent loss of a party member.
Overall,
the game plays solidly, with the exceptions of not being
able to pause spoken dialogue (which means no snack or phone
breaks while playing through cut scenes) nor during army
combat (well, you can, but you can't issue orders while
doing so). Also, you can expect the game to be vague. The
instructions are not much help, and online strategy guides
and walkthroughs will be your best friends. Beyond these two
failings, the game play on Suikoden V is excellent, and even
with it's frustrations, the combat in this game is some of
the best one could find in an RPG.
Visuals
This is a
mixed bag. On one hand, many visuals look excellent.
Characters are wonderfully animated, cut scenes look
brilliant, and the visuals have enough of a throw back to
earlier Suikodens to keep the long standing fans happy.
Also, the visuals are nicely detailed enough to let new
Suikoden players get into the action without the obvious fan
service flavor a new gamer might find in a game like Dragon
Quest 8. Plus, there are enough special effects and visuals
treats from spells and reflective surfaces to keep any gamer
happy.
Best of
all, all 108 recruitable characters, and the numerous NPCs
are all uniquely designed. There is no overly used character
look for the key players. The random townspeople will look
redundant...but who really cares about them? Even combat
motions are unique to each person. Two people may use
similar weapons, but they will almost definitely have unique
stances and motions.
This is
most obvious in duels. The animations for a duel are amazing
to behold. Each attack, special, and guarding action is
unique to each duel combination. The hero may block one way
when dueling a staff fighter, but will be completely
different in motions while blocking a knife wielding
assassin. At least in the visuals, no duels will even feel
redundant.
On the
other hand, the visuals can be few and far between. For
example, an empty room will be just that; empty. Most areas
will look great around the edges, but the centers of halls,
rooms, and open fields will look nothing short of barren. To
further accentuate this fact, the game allows the pointless
feature to use two levels of zoom to further inspect the
nothingness. The zoom will do nothing more than make it hard
to see where you're going, and the empty areas will only
make a gamer scratch their head and wonder of what the
designers could have been thinking.
Audio
Another
mixed bag. On one hand, you have some rather interesting
background music for a majority of the dungeons, towns, and
battles. However, interesting is good for only a short while
before this descriptor has to be changed. In other words,
while the music will be fun to hear for the first few hours
(which makes it the only good part of the start of the
game), it soon becomes unimportant, and eventually you will
have trouble recognizing the music or even caring about it
one way or another.
On the
other hand, sound effects are sharp and of high quality. You
won't really notice them all that much, but you will notice
if they are missing. It's a lot like oxygen...you don't
notice it until it's gone. The effects are as spot on as one
would expect from an RPG. In other words, they are good
enough to pass in an RPG, but they may feel a bit toned down
versus an action game's sound effects. This is by no means a
bad thing.
Last of
all is the voice acting...sigh...the most dreaded part of
the modern Japanese RPG experience. While some voices are
definitely great sounding and properly acted (like the
actors who voiced Georg, Ferid, and Vizel), some of them are
the typical squeaky and annoying crap one would expect from
a video game voice actor (like with Lyon, Lym, and Viki).
So, one could say this is a step up from some games in which
all voices are horrible, but it still is not great by any
means. To make things a little better, only a small amount
of the dialogue is actually voiced in this game.
Extra Bits
Like with
all prior Suikoden games, Suikoden V offers a nice
assortment of mini games as you collect recruits. However,
unlike the past set of games, most of these are rather
uninspired. We have such...ummm..."exciting" games as
checkers. Yes...checkers. The game so beloved by Nixon that
he named his dog after it (not necessarily historical
fact...just the ravings of a madman).
However,
there is one standout game; fishing. Unlike what many RPGs
have you do, fishing is a lot more action packed and
rewarding in Suikoden V. For one thing, it's not about
catching a single fish in a span of several minutes, but
rather about catching dozens of potential catches in a 2
minute span, while trying to out-fish one to three
competitors. Also, instead of running along a shore to find
an idea fishing spot, you are in a row boat that you can use
to sabotage your opponents (by colliding with their boats
when you think they may be making a big catch) as well as to
get to where the fish are most concentrated. Best of all,
you will find antiques (which could sell for large sums of
potch...that's Suikoden cash) en mass.
Conclusion
Suikoden V
is overall a really standout RPG. However, if you were not a
fan of the earlier Suikodens (1-3), you should just avoid
this game. Also, even if your enjoyed these past games, you
must keep in mind that the first 8-10 hours are nothing
short of torture. The game will greatly improve after that
first stretch...but it will take some dedication and
masochism on your behalf.
Beyond
that small issue, the only problem this game suffers from is
a lack of pausing. You will not be able to halt any scenes
with spoken/voiced dialogue, and you cannot pause to issue
commands in large scale combat. However, the rest of the
game play is spot on, and the battle mechanics are nothing
short of addictive. Plus, with some rather nice (even if
they are sparse) visuals and the above average audio work,
the game is a joy to play.
However,
most of important is the addictive nature of the plot.
Cliché it may be. The plot will always keep you wanting
more, and it will deliver. Possibly the most involved and
enjoyable Suikoden plot as of yet.
So,
considering all of the good and the bad (the first 8 hours),
I still fully recommend Suikoden V to all RPG fans. Without
a doubt, Suikoden
V deserves a solid 9.0 out of 10.
It would have easily earned a 9.75 if not for the slow start
that plagues the beginning of the game.
Malik
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